using System;
using System.Collections.Generic;

namespace OpenRay
{
	//Immutable Class
	public class InterpolationData
	{
		private List<float> data = new List<float>(3);
		
		public float this[int i]
		{
			get {
				return data[i];	
			}
		}
		
		public InterpolationData ( float one, float two, float three )
		{
			data.Add(one);
			data.Add(two);
			data.Add(three);
		}
	}
}

